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Dragonchan version 1.7


Open Source

Github Project
https://github.com/entomb/dragonchan

Have any sugestions? contact us on github!

CSS framework: Ink

Hosting: AppFog

4chan API: Github repo

Sprites: Leon-Murayami

Credits

Original Idea and code:

New Ideas, game mechanics and code:


Changelog

v1.7- 09-07-2013

  • New class: 'Ranger'

v1.6.5- 30-04-2013

  • Player commands
  • OP commands
  • sprite fix

v1.6- 27-04-2013

  • New Class: 'Dragonborn'
  • Code Cleanup and new sprites
  • Changes to death knight damage output
  • Changes to warlock summon system
  • Adding element mechanics
  • Boss minimum HP is not set to 16.000

v1.5- 24-04-2013

  • New Classes: 'Death Knight' and 'Warlock'
  • Added memcache so it doesn`t stress the api
  • Replies to the killer blow now display bellow the winner notification
  • Small fixes on the autoupdater CSS

v1.4.5- 22-04-2013

  • Massive interface changes
  • new domain: `http://slayer.pw/$THREADID`
  • new domain: `http://dragon.slayer.pw/$THREADID`

v1.4.1- 21-04-2013

  • added: Top deaths stats
  • added: Top bard buff stats
  • adjustments to the fight template

v1.4- 20-04-2013

  • Added an ajax self updating status panel
  • JS Bookmarklet that opens the status panel on any /b/ thread
  • Fixed bug with bard buff only working on pair number roll

v1.3.1 - 19-04-2013

  • added a json export of the current game $THREADID/json

v1.3 - 19-04-2013

  • New classes: "Paladin" and "Bard"
  • New global bonus damage mechanic (Bard Buff)
  • Added Top Healer and Top Avenger information
  • Max revive now display a row for each resurection
  • Boosted monster HP by a flat 3000
  • Max revive count incresed from 3 to 6
  • Max avenge count incresed from 3 to 6

v1.2 - 19-04-2013

  • OP is now a regular player. his posts will no longer be ignored

v1.1 - 16-04-2013

  • Incresed chance of avenge/revive
  • Incresed Boss total HP ratio

v1 - 15-04-2013

  • Class system. Knights and Healers
  • New target systems.
  • knights target for more damage
  • Healers target for revive
  • Max 3 targets
  • boss will enrage when bellow 20% HP
  • boss will heal for every kill he does
  • 69 added to the lucky mass revive roll

v0 - 14-04-2013

  • First game prototype
  • Last 2 digits represent damage
  • Rolls under 11 die
  • Rolls for 00 will revive everyone